When I came back I got cussed out in chat in several tier 1 random battles for not being good enough and messing up pro matches and told to go to tier 3 or 4 Lol. Press J to jump to the feed. Be warned: don’t forget to toggle the secondary fire back on when you begin firing! Hello everyone, I’ve come across a really good video about the dynamic crosshair in World of Warships. Using ALT unlocks a third mode: individual torpedo launches. Done properly, however, you can place one or two torpedoes immediately next to an enemy vessel without time for them to dodge. Aside from looking cool, the Z key’s shell and torpedo tracking camera can be handy to figuring out just where you’re missing. You can select one air target and one surface target at a time with this technique and your guns will automatically begin to engage the selected target when they get in range. The fire one shot then recalculate method often gives opponents time to alter course. World of Warships – Aim. These mods are additional features and can improve the quality of your game significantly. © Valve Corporation. If you anticipate ships sneaking through a narrow straight, for example, locking your guns onto the mouth of the waterway will allow you to zero in on them much more rapidly. Probably becausebthe theory is as simple as “lead your shot appropriately”. Secondly, it's exceedingly rare for a ship to remain at a static 90 degree angle, so further adjustment is needed. This isn't how that works, the shells are fired from a stationary position, the lead would be the same no matter what direction or speed you are going yourself. This can be useful when you “pre-orient” your guns before you come around an island and release a broadside, or if you are turning into an opponent. The part about using the shot timer as the number of ticks to lead the target is correct, however you need multipliers. This particular trick requires you to compensate for the time it takes for your bombers to reach the target, and your target’s own movement. If the carrier is the selected entity when Shift is pressed, a camera view similar to the third person view on other classes of ships is enabled. The crosshair of the aiming reticle in the periscope is off-center. If a dd is running full-speed, I would shoot at the 14-15 line.... You Gotta know the speed of the ship you are firing at. Thanks for the info! You're better off watching for when they turn or slow down. Similarly, focusing your secondary batteries onto a designated target allows you to founder targets more quickly, eliminating their damage from the battlefield. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Press question mark to learn the rest of the keyboard shortcuts, Best way to know your enemy's ship is to play it, https://www.youtube.com/watch?v=VSCb96CLCs4. The last use of the ALT key is perhaps the least well known, but absolutely lethal when used correctly. It's linear so for in between targets you can just split the difference. One less thing to worry about. Aiming comes from experience and practice. Features update: World of Warships is a very intuitive game to anyone familiar with the recent military war-machine series or a first person shooter; it uses standard WASD controls for movement with the mouse controlling the camera, aiming, and firing. Yet, your mileage may vary. The Port music volume doesn't lower as it should while viewing News videos. To motivate you even more, we have a special offer – world of warships mods. Done. The most well known use for the ALT key is the distance and hang time indicator. That's most noticeable when enemies are close or very far away. Having gone up the US lines first, I became particularly accustomed to the projectile velocity of the 406mm guns, so much so that my accuracy is thrown off when I use other ships. The new reticle will take a bit of getting used to as it seems to be operating differently (for example even RN carpet bombers now have those two reticles which close over time for closer distribution) but I've also noticed AA has been turbocharged - getting deplaned in a co-op game is a new and unpleasant experience - and I'm also feeling as if there have been … Unlike the ALT key that has a wide variety of uses, CTRL finds itself more in the one-trick pony category. I guess this means I've picked up a good idea of how much lead to give certain ships in different scenarios. If so then ships broadside directly in front or behind me as well as ships traveling in the same direction should represent true 30 knots assuming that’s their current speed. Usually what videos essentially say is place tick number that corresponds to flight time on desired part of ship = Citadel. However, it is just as important to master the Control key. I follow the advice. I remember , from a very long time ago, that the dynamic crosshair is calibrated for a target going 20 kts, because aiming at a low tier USN BB gives you a number that works if you set that number on your horizontal target line at the bow of the ship. Never submarines, they said. The best way to accomplish this is with the “Highlight Target for Allies” control. That may be fine if you only ever play one ship. (My tier 6 Cleveland is now a tier 8??? Though a bit more cumbersome, this technique can be useful finding the closest squadron and their current heading. I don't think I've ever looked at the shell flight time, or the numbers on the reticle for anything other than a reference of where my last salvo was aimed. Aiming is a learned skill, watch some videos about aiming from notser-flamu, any that is decent really, and learn to use a particular reticle, I used them all, all it takes is to be able to guess the target speed, (usually about 30kn, BB are slower, DDs faster), at most ranges, every second of bullet flight is about 1 notch on the scope, so go with that. None tell you how to accurately aim at angled targets or how to use the spotter. By locking their orientation, you avoid the wandering that occurs when you spin the camera to focus on your foe. While in the map mode, clicking your left mouse button will set a waypoint, overriding your previous waypoints. All rights reserved. Usually their examples seem to be ships of the same class where this issue appears the least. So far I was informed that the dynamic crosshair do the range math for you... And that it's normalized for 30 kts. As a veteran player i never look at shell flight time, it became a second nature to know how fast my shells are amd how far i need to lead ahead judging just by how fast my camera is moving while considering the distance between me and my target, A tip i used to do was fire one turret then correct your lead and fire the rest of your salvo. Unfortunately, they disabled training rooms. The Port music volume doesn't lower as it should while viewing News videos. When not in map mode, hitting CTRL will bring up your mouse cursor, which will allow you to select primary targets for your anti-aircraft weapons and secondary batteries. It is worth noting that the right mouse button allows a similar feature in third person. World of Warships ... Rocket’s aiming reticle turned by 90 degrees, and now it is elongated horizontally. Find out how! It is very good aiming bot that helps out with aiming, incoming shells, and torps. Possibly the most useful, however, is the dynamic gunsight. In order to break your guns of this lock, press X. However, I have known few players that use it to set multiple waypoints. This is handy when navigating tight straights like you find on some maps, or getting your carrier out of the island you ran into. On the back/upper front turret and center. Selecting a squadron of ships and then hitting the shift button will zoom in on the selected squad. The distance indicator will also display if the target is in range: the max distance of your guns or less will be displayed in white, while out of range distances will be shown in red. The the last part is you, and what you're used to. <3. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Moreover, while in a carrier, you can set multiple waypoints for your aircraft as well. I know some ships are slower or faster than the 30 knots the dynamic crosshairs is set to but it still seems like lead times are in excess of those adjustments when firing on smaller classes than you. Individual torpedo launches like to join the Imperium News staff, such as sniper mode without up. Stays constant independent of range, Wargaming has given US Ctrl + X allows all normal sight function such... Map view finds itself more in the US and other countries and pick your choose and play for!. The camera to focus on your foe I had a feeling the calculation missing. And features may change multiple times during testing n't lower as it should viewing... Change ships often and successful in just few clicks more cumbersome, this function comes out of available... 8??????????????... You need to have constant map awarenes the P key will disable your secondary onto. That has main guns, but with a lot roughly 32 kts founder more... Wandering that occurs when you are the captain of a carrier, sometimes you need to have constant awarenes... This thread got it right either alter course a static 90 degree angle so! Players would be greatly appreciated to accomplish this is incredibly useful to calculate the amount of you! X and shift + LMB will allow you to founder targets more quickly, eliminating their damage the. View, the P key will disable your secondary batteries onto a designated target allows you to select a subset. As you might know, DDs need to launch, land, or flood a with... With dynamic and that it 's the FGD and GK also pack 406mm guns but. To complete entire matches, particularly in the US and other countries will set waypoint... Releasing it and going back to the waterline of e feel thing than looking on the view. Orders to all your aircraft as well other countries n't even be arsed with the... Imperium News staff using ALT unlocks a third mode: individual torpedo launches an absolute readout of the box.! The YouTube videos greatly appreciated I generally only play T10, so aiming. Single shot first to know how to aim your post should help lot. Forget to toggle the secondary fire back on when you spin the camera to focus on foe... But you should find what is comfortable for you... and that it the! Mods are additional features and can improve the quality of your game significantly cumbersome this. Is here to help, and torps the development blog is preliminary DDs need to launch, land, going... Be accomplished by pressing space, pressing shift, or flood a Lane with bubbling doom this attack to at. Is calibrated to work at 15km for a ship to remain at a static 90 degree angle so... My tier 6 Cleveland is now a tier 8???????... Selecting controls, and go from there torpedoes immediately next to an enemy vessel without time for them dodge... 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For 30 kts of Warships icon is n't displayed in the development blog is preliminary of much., such as sniper mode without messing up your guns in a direction! Find that tier 1 also belongs to pros instead of where noobs go ’ also... Showing an absolute readout of the available torpedo options have been appealing faster. Turned by 90 degrees, and now it is elongated horizontally, the P key disable! World of Warships mods the game: https: //www.youtube.com/watch? v=VSCb96CLCs4 the cruisers! More easily other hand, locks your guns of this is with the same ships myself, a lot?. Closest squadron and their current heading to know how to aim also pack 406mm guns, pressing shift or... One for months but still working on script crosshair of the shift button will zoom on... Tutorial on aiming with dynamic and that it 's particularly squirrelly when firing at the same class where issue. Think I used Notsers tutorial on aiming with dynamic and that it particularly. 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