The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. For full details, review the Microsoft XNA Game Studio 4.0 license terms. Namespace: Microsoft.Xna.Framework.Graphics Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class SpriteBatch : IDisposable I recently started on XNA development and having some (very limited) experience with it in the past, I decided to try and make a Pong clone to see how much I could remember. For a managed code project targeting Windows Phone 8, the Microsoft.Xna.Framework is already included as part of the reference: ".NET for … Click the Download button. Microphone Class. 3. I have 3 rectangles set to update position along with the sprites that I am using, and when the ball rectangle … The Xbox 360 has an XNA game loader which provides a runtime environment for XNA based games. Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553' or one of its dependencies. By voting up you can indicate which examples are most useful and appropriate. 1. Click 'Microsoft.Xna.Framework' entry to select it, and click OK. Sign in to vote. The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on Windows XP and Windows Vista. One final option is you can specify a namespace alias. To start the installation immediately, click Run. The Game1 Class public class Game1 : Game using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Audio; namespace Zelda_1_Clone { public class Game1 : Game { public static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Menu startMenu; Menu gameMenu; Menu deathMenu; Texture2D cursor; Texture2D banner; Texture2D hearts; Texture2D gameoverT; List tilemap; List entities; Player player; … (And that's true to my mind.) The Microsoft Software License Terms for Microsoft XNA Game Studio 4.0 covers the terms under which developers may use the Redistributable. To save the download to your computer for installation at a later time, click Save. 03 Flight Simulator X SP2 English 14 Examples We recommend using a graphics card that supports Shader Model 2.0, which is required by some samples and starter kits. Why Join Become a member Login No unread comment. I'm not sure what is "the best way", but XNA does not allow you to distribute or sell games either. But, if you have ever tried to use the XNA framework in VB.NET, you quickly found out that it doesn't work. Microsoft XNA Framework Redistributable 4.0 The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on the Windows platform. 12/10/2010; 2 minutes to read; In this article. I have a friend who screwed up some of his registry files when he got a bad virus, now when he installs a game that uses the XNA framework it doesn't install the necessary files. To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c. 2. SpriteBatch Class. To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c. Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools … Note the using Microsoft.Xna.Framework.Audio statement at the beginning. The following code shows how to render a Texture2D using a Sprite. 3. Technical articles, content and resources for IT Professionals working in Microsoft technologies Getting Started with XBOX 360 game development using Microsoft XNA. Version 4.0 of the framework contains improved functionality and new features. … While I was searching for a way to make it real, I found a not-so-well adviced technique by not using XNA GS and its easy implementations. Pastebin.com is the number one paste tool since 2002. This is because the file needs to be added to your project using the Content Pipeline. Whatever path you choose (XNA or anything else), if you want to get on XBLA you have to apply for XBLA, get accepted, go through quality assurance, testing etc.